﻿using System;
using UnityEngine;

// Token: 0x02000404 RID: 1028
public class SyncBoneWeight : MonoBehaviour
{
	// Token: 0x0600199D RID: 6557 RVA: 0x000A518C File Offset: 0x000A338C
	private void Awake()
	{
		AttachBoneWeight.Attach(this.baseBoneRoot, this.attachMeshRoot, true);
	}

	// Token: 0x04001CC6 RID: 7366
	public GameObject baseBoneRoot;

	// Token: 0x04001CC7 RID: 7367
	public GameObject attachMeshRoot;
}
